EdTech, education, Media Tools, Technology, Virtual Learning

STEM, Robots, Codes, and Maker’s Spaces

STEM, Robots, Codes, and Maker’s Spaces

Marilynn A. Andrews, M.A.

Technology within education continues to expand as the demand and interest levels of students and prospective students steadily increases.  Within various educational environments, the concepts evolving around STEAM, Robots, Codes, and Maker’s Spaces are integrated into curriculum as a means of technical exposure, proactive training, and differentiated instruction.  Present day, students are at an advantage, given that these concepts are already built within the curriculum.  Children as young as 3 years old are introduced to the basic concepts of technology education within preschool classrooms.  Each year, the concepts grow from hands-on, device free STEAM experiences to much more complex, technical instruction involving new and innovative technical equipment and software programs. 

While students travel from grade to grade acquiring technical knowledge, there are still pitfalls present within technology education. One of the most relevant pitfalls includes teachers not receiving adequate training in order to properly facilitate the technical content to students. To further understand the implications of educational technology, this article will explore the topics of STEAM, Robots, Codes, and Maker’s Spaces as a means of providing developments within the field.

STEM (STEAM)

The topic of Science, Technology, Engineering, Art, and Math (STEAM) within the field of early childhood education continues to expand as new discoveries are being made.  The National Association for the Education of Young Children (NAEYC) seeks to provide resources for educators and parents with interests in working with children ages 0-5 with STEAM.  According to NAEYC, STEAM within early childhood education is considered as a part of inquiry education.  “Inquiry instruction encourages active (often hands-on) experiences that support building understanding and vocabulary, critical thinking, problem solving, communication, and reflection. Educators and parents can facilitate inquiry experiences by creating opportunities for children to learn about the world through STEAM lenses and by asking high-quality, open-ended questions” (Eckhoff, 2020).  The processes of STEAM in early childhood education include ‘what’ to learn and ‘how’ to learn. 

Why is it significant?

As mentioned, the concepts of STEAM within early childhood education teach children to ask questions at a young age.  As children continue to acquire language and knowledge, the complexity of the questions should increase within context.  As an example, a teacher might ask students to locate where butterflies live? With this question, children ages 2 and 3 might point outside or at a tree nearby.  When asked this same question, students ages 4 and 5 might respond with a supplementary question relating to the weather and its impact on a butterfly’s home.  The educator would then explain the metamorphosis process of a butterfly and the climate best suited for the insect.

The significance of STEAM is in teaching children how to ask relevant questions as a means of problem solving.  While the butterfly’s climate and habitat are a more complex problem, young children can also learn how to solve simple day-to-day problems with inquiry based learning.  As an example, a Pre-K student may be assigned to pass out paper napkins to classmates during snack time.  The student will need to know how many students are at each table and how many napkins to organize to pass out to his peers.  The teacher can use this as a teaching moment and inquire how many paper napkins are left on the counter or how many students are in the classroom.  “This is a STEAM experience because the children use reasoning to decide on solutions and reflect on those solutions to settle on an overall strategy for passing out paper napkins during snack time” (Eckhoff, 2020). 

What are the downsides and/or barriers and how might these be overcome?

            The concept of STEAM within early childhood education faces many barriers relating to developmentally practices and appropriateness of the integrations.  Teachers new to the early childhood education field benefit from learning about developmentally appropriate practices as the content and materials issued to young children may not be suitable for development.  This topic has been on the forefront for many years, however, the COVID-19 pandemic brought light to this area with the increased use of remote learning with mobile devices.  One of the major concerns centers around screentime with young children and the long-term health implications.  Research suggests that children to which participate in too much screen time are more likely to suffer from educational problems, obesity, social anxiety, sleep issues, and violence (Korhonen, 2021). 

            The Academy of Pediatrics provides recommendations for screen time for children 0 through 12 years of age.  It is recommended that a young child ages 0 to18 months participate in 42 minutes maximum a day while a child aged 6 to 8 years of age can participate in almost 3 hours daily (Morin, 2020).  Parents and educators can monitor, and limit screen time based on the individual needs of the child.

Where is it going in the future?

            According to research, STEAM within early childhood education has been historically focused on building foundation numeracy skills and on understanding natural sciences. Over the years, the concepts have expanded to integrate and promote creativity and expression through technology and science (Cohrssen and Garvis, 2020).  Present day, STEAM allows for integrations into all subject areas in the form of “hands-on projects, books, discussions, experiments, art explorations, collaboration, games, and physical play” (Cohrssen and Garvis, 2020). 

Robotics

            STEM or STEAM have been a big deal in the education field.  However, according Schrum and Sumerfield (2018), there is more focus placed on robotics and coding in education during recent years.  Educational Robotics (ER) is a new learning approach that is known mainly for its effects on scientific academic subjects such as science, technology, engineering, and mathematics. Recent studies suggests that ER can also affect cognitive development by improving critical reasoning and planning skills” (Di Lieto, Pecini, et al, 2020).  Research further suggests that ER can control the executive functioning of young children and results in positive long-term benefits.  

Why is it significant?

As mentioned, ER can enhance and control the executive functioning of the brain in children ages 5 and 6.  This discovery is significant as this is during foundational years of child development.  Research further shows that children engaged in activities to which incorporate robotics show enhanced skills in “reasoning, decision making, sequential thinking, memory functioning, problem-solving, and all of the executive functioning in the cognitive domains” (Di Lieto, Pecini, et al, 2020).  Since the executive functioning matures during the early teen years, it is suggested that young children engage in activities that enhances these abilities during their early stages of brain development.  Robotics have been viewed as a means of teaching basic life skills to children and adults.  Since robotics include many complex systems, students to which are engaged in these types of assignments will learn skills relating to personal development, team working, and cognitive development (Schrum and Sumerfield, 2018). It is suggested that all students participate in robotic activities and exercises, rather than a particular group of students.  Schools are seeking to integrate robotics into the curriculum, as a proactive means of training students. 

Within some school districts, entire schools have shifted to a STEM based curriculum, offering students the opportunity to learn hands-on technology lessons every day.  The largest school district within Tennessee, Memphis-Shelby County School District, seek to promote and enhance STEM education for students through varying programming.  One school, East High School, operates as a STEM and magnet school and seeks to grow the economic health of the city of Memphis through providing an enhanced curriculum in the areas of science, technology, engineering, and math.  There is a focus in students becoming college and career ready post-graduation. 

What are the downsides and/or barriers and how might these be overcome?

            There are always barriers when seeking to integrate complex topics into curriculum.  One of the primary barriers is the lack of teacher training in the area of robotics.  While some schools are equipped with technology education teachers on staff, other districts may not be as fortunate.  In retrospect, the research is suggesting that robotics be taught within every subject area.  This poses another kind of downfall, as teachers of general education backgrounds may not be able to fully deliver the content. 

            Another pitfall relates to the underrepresentation of students with disabilities within robotic and coding courses.  “Children with disabilities are pervasively under-represented in science, technology, engineering, and math (STEM) education” (Kolne and Lindsay, 2019).  Children with disabilities face barriers within STEM classrooms, as teachers are not comfortable with providing accommodations to meet the student’s needs.  “Research shows that teacher interactions with children in a robotics course are important for supporting children in the building process, and for helping them to identify and solve problems” (Kolne and Lindsay, 2019).

Where is it going in the future?

            Robotics in education will continue present day and in the future. As mentioned, when integrated properly, the benefits of ER can have a profound effect on all students.  “During the last decade, robotics has attracted the highest interests of teachers and researchers as a valuable tool to develop cognitive and social skills for students from preschool to high school and to support learning in science, mathematics, technology, and informatics, and interdisciplinary learning” (Schrum and Sumerfield, 2018). 

Hour of Code (Coding in Education)

Coding in education has grown to become a fundamental skill for children from kindergarten to high school.  The coding industry has grown over the years and organizations have sought to provide training and supplementary support to school districts.  One program, The Knowledge House, located in the Bronx New York seeks to provide high schools students and beyond with the opportunity to gain technical skills relating to progressive web development, cyber security, web design, and computer programming.  While this is just one program, there are numerous non-profits and organizations to which have made it their mission to provide technical training to people within underserved communities. 

Another organization to which seeks to serve the community, more specifically women is Girls Who Code.  The mission of this organization is to close the gender gap present within the technology sector and provide coding opportunities to women.

Why is it significant?

Integrating coding into curriculum is significant for workforce development, starting with the youngest students.  “Robotics and coding instruction has provided statistically significant contributions to preschoolers’ problem-solving skills compared to the pen and paper activities” (Cakir, Korkmaz, and Idil, 2021).  Robotics and coding activities add much to problem-solving and creativity thinking skills as well as digital citizenship and ICT skills included as twenty-first century skills. These kinds of activities can contribute to preschoolers, as well. This is because coding itself is a problem-solving process” (Cakir, Korkmaz, and Idil, 2021).  Preschoolers can design and build robotics using manipulatives in their classroom.  When a piece does not fit into the manipulative, the preschooler will then use problem solving skills to rearrange the design or select a new piece to fit into the puzzle. 

What are the downsides and/or barriers and how might these be overcome?

            “Coding is about thinking and putting those thought processes into a particular code” (Schrum and Sumerfield, 2018).  However, with everything there are downsides.  Research shows that students engaged within coding courses are more likely to experience disconnection in their day-to-day lives relating to in-person social interaction.  While technology usage aids to the overall motivation of student learning, there needs to be a focused placed on both synchronous and asynchronous learning to further enhance the interpersonal skills of students (Tugun, Uzunboylu, & Ozdamli, 2017).

Where is it going in the future?

            Coding within education will continue to evolve the way students receive content.  Teachers are integrating this concept into their learning environments and creating more opportunities for students to be fully engaged in the curriculum.  Teachers are resulting to flipped classrooms as a means of reaching and teaching students coding curriculum. “It has been observed that the application of the flipped classroom education method increased the motivation of students. Programmers should develop a model related the integration of the flipped classroom education model by collaborating with the academics working in education technologies” (Tugun, Uzunboylu, & Ozdamli, 2017).

Maker’s Spaces

            Many schools are resulting in maker spaces in the area of STEM.  These spaces give children the opportunity to learn and grow in a ‘safe’ learning environment.  As an example, students may visit their school library during lunch time to play with Lego’s along with a computer programmed tutorial (Fasso & Knight, 2020).  Students within the gifted program benefit greatly from this opportunity to recharge their brains and feed their imaginations.  “Makerspace’ is a term that refers to a physical space in which individuals engage for the creative purpose of making artifacts.” (Fasso & Knight, 2020).  Research suggests that makerspaces enhance problem-solving skills and give way for students to engage in a meaningful project. 

Why is it significant?

Maker spaces can vary based on their environment.  Whether the space is in a museum, library, college, or after-school program, students have the opportunity to engage in their interests as a means of connection to self.  Research shows an increase in individual identity with the presence of maker spaces. “On a common day, people operate like professionals in the field, and through this genuine enterprise, gain a personal identity situated within the domain such as a STEM-identity, an engineering-identity, or a technology design-identity” (Fasso & Knight, 2020).  Rather than building a ‘one-size fits all’ model of students, the presence of maker spaces allows for individuality to take place. 

What are the downsides and/or barriers and how might these be overcome?

            There is controversy centering around whether maker spaces are the next fad in education. Also, there are also challenges relating to technology and teacher expertise along with how to effectively integrate maker spaces into teaching when the curriculum and daily schedule is full.  “There are concerns around creating and managing the school makerspace which requires expertise that ranges from being a technical expert, a programmer, a creative problem solver, and pedagogy and STEM expert” (Fasso and Knight, 2020). Educators are also seeking ways to locate the interests of students through providing a student-centered environment rather than a teacher centered one. Lastly, one of the primary downside’s centers around the costs of maker spaces, especially within underserved populations (Fasso and Knight, 2020). 

            While the potential pitfalls are not easy to solve, teachers are still urged to create simplified forms of maker spaces within their classrooms or schools.  This can be done using a quiet space within the classroom or school library.

Where is it going in the future?

            In previous years, maker spaces were equipped with non-technical materials such as sewing and crafting materials.  However, research is showing maker spaces heading into the direction of mobile technical devices and 3D printers within local libraries (Maceli, 2019).  Libraries are seeking to use this space as an innovative method to promote new technologies, enhance digital literacy skills, and provide technical access for all (Maceli, 2019). 

References

Cakir, R., Korkmaz, O., & Ugar Erdogmus, F. (2021). The effect of robotic coding

education on preschoolers’ problem solving and creative thinking skills. Thinking Skills and Creativity, 40, 100812.

https://doi.org/10.1016/j.tsc.2021.100812

Cohrssen, C., & Garvis , S. (2021). Embedding Steam Into Early Childhood Education

              and Care. Palgrave MacMillian.

Eckhoff, A. (2020, March). Breaking down steam for young children. NAEYC. Retrieved

January 29, 2022, from https://www.naeyc.org/resources/pubs/tyc/feb2020/breaking-down-steam

Fasso, W., & Knight, B. A. (2020). Identity development in school makerspaces:

intentional design. International Journal of Technology and Design Education, 30(2), 275-294. http://dx.doi.org/10.1007/s10798-019-09501-z

Kolne, K., & Lindsay, S. (2019). Exploring Gender Differences in Teacher–Student

Interactions during an Adapted Robotics Program for Children with Disabilities. Social Sciences, 8(10), 285. http://dx.doi.org/10.3390/socsci8100285

Korhonen, L. (2021). The good, the bad and the ugly of children´s screen time during the

COVID‐19 pandemic. Acta Paediatrica, 110(10), 2671–2672. https://doi.org/10.1111/apa.16012

Maceli, M. G. (2019). Making the future makers: Makerspace curriculum in library and

information science graduate programs and continuing education. Library Hi Tech, 37(4), 781-793.

https://doi.org/10.1108/LHT-01-2019-0005

Morin, A. (2020, September 17). How too much screen time can hurt kids and their

families. Verywell Family. Retrieved January 29, 2022, from https://www.verywellfamily.com/the-negative-effects-of-too-much-screen-time-1094877

Schrum, L., & Sumerfield, S. (2018). Learning supercharged: Digital age strategies and

insights from the edtech frontier. Ingram Publisher Services. ISBN: 9781564846860.

Singh, S., & Balhara, Y. (2021). “Screen-time” for children and adolescents in COVID-

19 times: needs to have contextually informed perspective. Indian Journal of Psychiatry, 63(2), 198-195.

https://doi.org/10.4103/psychiatry.IndianJPsychiatry_646_20

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Educators! Win a Gift Card to Insomnia Cookies!

Educators! Click the link and take a quick survey to WIN a gift card to Insomnia Cookies!

https://www.surveymonkey.com/r/QDK5SJW

EdTech, Technology

4 Types of Cloud Computing Services

“The cloud” refers to servers that are accessed over the Internet, and the software and databases that run on those servers. Cloud servers are located in data centers all over the world. By using cloud computing, users and companies don’t have to manage physical servers themselves or run software applications on their own machines.

Cloud technologies have transformed how organizations procure and manage infrastructure. With every organization today entering the cloud world, it is essential to understand the different types of services cloud computing offers. Although there are many types of cloud computing services, all these services have a few basic features and advantages in common and can be categorized into four basic cloud service offerings. Organizations can fly their business, small or big, to the cloud with these four different types of cloud computing services.

1. Infrastructure as a Service (IaaS)

The lower end of managed cloud computing services where hardware resources are provided by an external provider and managed for you. IaaS provides users access to computing resources such as networking, processing power and data storage capacity. The lower end of managed cloud computing services where hardware resources are provided by an external provider and managed for you. IaaS provides users access to computing resources such as networking, processing power and data storage capacity.

Examples of IaaS: Amazon EC2, Windows Azure, Rackspace, Google Compute Engine.

2. Platform as a Service (PaaS)

This cloud computing service is an advanced version of IaaS. Apart from just providing the IT infrastructure, PaaS also provides the computing platform and solution stack as a service. PaaS is a cloud computing service that provides developers with a framework that can be used for building custom applications. Platform as a Service lets software developers build custom applications online without having to worry about data storage, data serving, and management.

A typical Platform as a Service offering consists of – 

  • Hosting Solutions
  • OS
  • Software tools for design and development.
  • Environment for server-side scripting
  • DBMS
  • Network Access
  • Storage
  • Server Software
  • Support

Examples of PaaS solutions include Microsoft Azure, AWS Elastic Beanstalk, Force.com. by Salesforce, Google App Engine, Rackspace Cloud Sites, OpenShift, and Apache Stratos

3. Software as a Service (SaaS)

A special cloud computing service that incorporates both IaaS and PaaS service offerings. SaaS is a cloud computing service that provides application-level services tailored to diverse business needs such as business analytics, CRM, or marketing automation. SaaS is a cloud computing service offering that provides web-based software applications to customers on-demand. SaaS providers host a fully-functional application through a browser-based interface and make it accessible to the users through the Internet.

SaaS offerings allows the cloud to be leveraged for software architecture thereby reducing the overhead of support, maintenance, and operations as the applications run on systems belonging to the vendor. SaaS is the most familiar cloud computing service offering as users most often interact directly with SaaS applications like Netflix, Gmail, JIRA, Dropbox, or Salesforce.

Examples of SaaS solutions include SAP Business ByDesign, Zoho CRM, AppDynamics, Microsoft Office 365, Pardot Marketing Automation.

4. Functions as a Service (FaaS)

Before we understand Functions as a Service, it is important to understand the most popular tech term associated with FaaS – serverless computing. Serverless computing is a cloud computing model that takes away low-level infrastructure decisions and server management from the developers. The application architect need not deal with the allocation of resources as it is managed by the cloud service provider. 

FaaS is a brand-new and very young cloud computing service acting as a game-changer for many businesses. It is a serverless computing concept that lets software developers develop applications and deploy an individual “function”, piece of business logic, or an action without maintaining a server. It increases the efficiency as developers need not to consider server operations because they are hosted externally. 

Examples of FaaS include Google Cloud Function, Microsoft Azure Functions, Webtask.io, Iron.io , Open Whisk, and AWS Lambda.

#Healthy, Parenting, Technology

10 Types of Cyberbullying Parents Should Know About

Jack Prommel– Upsplash

Stay informed to protect yourself and children!

Cyberbullying is best defined as the use of electronic communication to bully a person, typically by sending messages of an intimidating or threatening nature. Over the past decade or so, cyber bullying has become more and more common due to the constant increase in technological use. To help parents stay informed about Cyberbullying, a list of common types of cyber bullying is provided below:

Harassment

Harassment occurs when the bully sends offensive and threatening messages via electronic forms of communication to his or her target. Multiple people may even gang up to send thousands of messages to the victim at once.

Impersonation or Fake Profiles

Impersonation is when someone creates a fake profile in another person’s name or hacks into another person’s account. The cyber bully pretends to be his or her victim online, and tarnishes the victim’s reputation.

Flaming

Flame wars involve the repeated exchanges of “angry, rude, or obscene [electronic] messages” between individuals.

Denigration

Denigration is an attempt to damage the victim’s reputation or ruin the friendships he or she has, by spreading unfounded gossip or rumours online.

Exclusion

Exclusion occurs when someone has been intentionally excluded or singled out from online group activities such as group conversations and multiplayer games.

Outing

Outing occurs when the cyber bully uses technological means to publicly “[share] private information without permission with the intent to hurt” the victim.

Natasha Hall– Upsplash

Dissing

Dissing is the act of sending or posting cruel information about your child online, to damage their reputation or friendships with others.

It can also include posting material online such as photos, screenshots or videos. The cyberbully wants to put your child down, so draws attention to what they are saying about them to make other people think they’re not cool. The cyberbully is usually someone your child knows. This can make it really upsetting.

Trickery

The cyber bully may employ methods to trick his or her victim into believing “they are speaking in confidence with a close friend so that they share sensitive information”, such as secrets or humiliating information. Once the cyber bully has obtained the information, he or she will use it against the victim by publicly disseminating it to others, “in an attempt to shame the victim.” The two forms of cyber bullying – outing and trickery – often go hand-in-hand.

Cyber stalking

Cyber stalking is a form of harassment. Victims usually receive threatening and intimidating electronic messages from cyber bullies. Victims may often start to believe “the intimidator can move offline and harm them physically,” causing them to be overly suspicious of their surroundings as well.

Cat fishing

Catfishing is when another person steals your child’s online identity, usually photos, and re-creates social networking profiles for deceptive purposes.

A catfish is someone who wants to hide who they are. They will look at your child’s social networking profile and take any information they want to create a fake persona. Sometimes they will only take your child’s photos and use fake names and information.

Nathana Rebouças– Upsplash

The Cyberbullying Problem

What you can do

Problem: If has been a crime or someone is at immediate risk of harm.

Solution: Call 911.

Problem: Someone is feeling hopeless, helpless, thinking of suicide.

Solution: To talk to someone now:

For Spanish speakers:

For deaf/hard of hearing:

Free and confidential support resources are available to you 24 hours a day, 7 days a week.

Problem: If someone is acting differently than normal, such as always seeming sad or anxious, struggling to complete tasks, or not being able care for themselves.

Solution: Find a local counselor or other mental health services

Resource: StopBullying.Gov

Animal Facts, Technology, Virtual Learning

Top 10 Most Interesting Foxes in the World

Foxes are adorable, amusing, and cunning little escape artists. You may know that some people already kept them as pets! They have a close attachment to their owners. They resemble domesticated dogs as part of the canine family. Their nature is more aloof than that of a cat. They are the only canine species that can climb trees with ease.

If you adore foxes and believe they look better in the wild than on a person’s neck, you’ll love seeing all of these fox photographs.

Top 10 Most Interesting Foxes in the World

1. Fennec Fox (Vulpes zerda)

Fennec fox

The big ears of fennec foxes, which are native to North Africa and the Sahara desert, help to dissipate their body heat. They have such excellent hearing thanks to these ears that they can detect their prey running under the sand. Their cream-colored hair helps them keep warm at night and deflect heat during the day.

Fennec foxes are privately bred throughout the United States and can be purchased for several thousand dollars. It’s a smart pick for a pet fox because of its compact size, long lifespan, and friendly personality. It may not be ideal for families with young children or other pets, since they can be nippy. It is fragile and needs to be protected from other pets as the world’s smallest fox breed.

2. Red Fox (Vulpes vulpes)

Red fox

The red fox is the largest, most widespread, and therefore most diverse of all the fox species. They can be found all over the Northern Hemisphere, as well as in Australia. They are nimble hunters who have been able to leap over fences as long as 2 meters. They are not domesticated and have a few drawbacks. Perhaps their worst offense is that they have the smelliest urine of the fox breeds.

3. Silver Fox

Silver fox

The silver fox is the same breed as the red fox; the only difference is in their pigmentation. The silver fox was one of the most desirable fur foxes available at the time. This foxes are a domesticated red fox breed that has only been bred in Russia. The foxes’ urine odor has been minimized, and their general disposition has changed, thanks to this domesticated fox initiative.

These foxes have a dog-like behavior and emit very little odor. Tail-wagging while pleased, shouting and vocalization, and ear floppiness were among adorable dog habits bred into silver foxes.

4. Arctic Fox (Vulpes lagopus)

Arctic fox

Throughout the Arctic Circle, the arctic fox can be found. In temperatures as cold as -70 degrees Celsius, their dense fur prevents them from shivering (-94 Fahrenheit). These foxes have small legs and snouts, which helps them save heat by reducing their surface area. Arctic foxes are overbred in the United States due to a limited breeding population, and others have genetic issues.

5. Gray Fox (Urocyon cinereoargenteus)

Gray fox

The grey fox has a “salt-and-pepper” upper coat and a black-tipped tail. It can be seen all over North America. One of the only canids capable of climbing trees is this fox. Human encroachment and deforestation have caused red foxes to become the most dominant species over the centuries. Gray foxes are the friendliest and calmest of all the fox species. Usually, most foxes are wary of strangers, however, gray foxes are amiable and affectionate with most people. 

6. Marble Fox

Marble fox

The coloration of the “arctic marble fox,” which is also a red fox breed, is not natural; it was bred for its fur by humans between red fox and silver fox. Marble fox coats are mainly white with delicate stripes of grey, black, or tan artistically arranged throughout, as their name indicates. Their coloration is a genetic alteration known as a “color process” in scientific terms. Usually, the highlight color runs down the neck and over the forehead. All of them seem to be wearing vintage burglar masks.

7. Cross Fox 

Cross fox

A long dark line runs down the back of the cross fox, intersecting another stripe to create a cross across the shoulders. It is more common in northern Canada than in the rest of the country, and it is rarer than the common red fox, but more common than the much darker silver fox.

They may be a little bigger, with a bushier tail and more fur under their paws. The vertical dark band running down the back intersects with another horizontal band around the shoulders, giving the cross fox its name. The back and sides are yellowish rufous, with the flanks and sides of the neck becoming more vibrant.

8. Bengal Fox (Vulpes bengalensis)

Bengal fox

The Bengal fox, also known as the Indian fox, is a fox that is native to the Indian subcontinent, ranging from Nepal’s Himalayan foothills and Terai to southern India, as well as southern and eastern Pakistan to eastern India and southeastern Bangladesh.

The Bengal Fox has a more delicate build than the red fox, and its bushy, black-tipped tail, which is about 50–60 percent of the length of the head and neck, is easily distinguishable. The insides of the ears are white and the tails are dark brown with a black border. The ears are the same color as the nape, or even darker, but they don’t have a dark spot like red foxes. It has a nude rhinarium and black lips.

9. Simien Fox (Canis simensis)

Simien fox

The Ethiopian Highlands’ Simien fox is a canine endemic to Ethiopia. Its size and build are comparable to those of a coyote, but it is characterized by its long and thin skull and red and white hair. The Ethiopian wolf is an extremely specialized feeder of Afroalpine rodents with very particular habitat needs, unlike most large canids, which are widespread generalist feeders. It is Africa’s most endangered carnivore and one of the world’s rarest canids.

10. Darwin’s Fox (Lycalopex fulvipes)

Darwin's Fox

The Darwin’s fox is an endangered canid belonging to the Lycalopex family. It lives in Nahuelbuta National Park (Araucana Region), the Valdivian Coastal Range (Los Ros Region) in mainland Chile, and Chiloé Island, and is also known as the zorro chilote or zorro de Darwin in Spanish.

The Darwin’s fox is darker, has shorter legs, a wider, narrower skull, smaller auditory bullae, a more sturdy dentition, and a distinct jaw shape and type of premolar occlusion than the grey fox.